Software Engineer

22 hours ago


Bucharest, Bucureşti, Romania TMC Romania Full time €60,000 - €120,000 per year

About the Role:

As a Software Engineer for Build & Artifact Engineering, you are a hands-on implementer of the foundational toolchain for our embedded software

development. You will be responsible for the hands-on development of our build systems, dependency management solutions, and integrated quality tools.

You will work within our "Code-to-Artifact" team to create a robust, efficient, and secure "factory floor" that enables hundreds of developers to build and test

complex software with confidence. You will translate user stories into technical tasks and implement high-quality solutions that directly address developer

pain points.

Key Tasks & Responsibilities:

Agile Team Participation: Actively participate in all team ceremonies, including sprint planning, daily scrums, and reviews to ensure alignment,

share progress, and gather feedback.

Build System Development: Design, develop, and maintain robust build systems using CMake and Conan.

Dependency Management: Implement solutions for managing complex C++ dependencies and integrating third-party libraries for various target

environments.

Tool Integration: Integrate and configure tools for static analysis (SAST), software composition analysis (SCA), and FOSS license compliance

into the build process.

Optimization: Proactively identify opportunities to optimize build system performance, resource utilization, and caching strategies to provide fast

feedback to developers.

Developer Support: Troubleshoot complex build, compilation, and linking issues, acting as a knowledgeable resource for developer support.

Continuous Improvement: Contribute to and maintain knowledge bases and internal best practices for build processes and development environments.

Professional Experience & Mindset:

Software Craftsmanship: A deep-seated belief in writing clean, maintainable, and well-tested code, treating even simple build scripts as

professional software.

Systematic Problem-Solving: A relentless, hands-on approach to diagnosing and resolving complex, low-level technical issues in compilers,

linkers, and build systems.

Developer Empathy: A genuine passion for understanding developer challenges and a commitment to creating a fast, reliable, and frictionless

build experience.

Continuous Learner: A proactive mindset to stay current with the evolving C++ ecosystem.

Required Qualifications & Skills:

You must be a software engineer with a passion for the complexities of building and delivering embedded software at scale.

Core Build & Toolchain Skills:

Build System Development: Strong, hands-on expertise in implementing scalable and maintainable build systems with modern CMake.

Dependency Management: Proven experience with C++ package managers, specifically Conan, including creating recipes and managing

binary packages.

Embedded Toolchains: In-depth, practical knowledge of embedded compiler toolchains (GCC/Clang), linkers, and debuggers.

Software Development: Strong programming skills in Python for tool development and a solid understanding of C++ to effectively support the

code being built.

Foundational Engineering Skills:

Software Design: The ability to apply core design principles (SOLID, DRY) and established design patterns to create maintainable tooling.

Version Control: Strong knowledge of Git and proficiency with modern branching and integration workflows.

Embedded SW Context: A background in embedded software development is highly desirable to understand the needs of the developers you

will support.


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